1. The Game: PlayTheGame, The Times "free to play" fantasy football competition, 2009-10 (the "Game") will run from Monday July 27th, 2009, when it opens for registration, to the completion of the final Eligible Game of the season. Eligible Games are those played in the English Premier League during the 2009-10 season only.
2. Entry General: Entry to the Game is free and no purchase is necessary but entrants should be aware that they may be subject to charges depending on their own individual arrangements for Internet access.
3. Entry Dates: Registration commences on Monday July 27th, 2009. To qualify for maximum prize winning opportunities, the player allocation must have taken place by 11:00:00 BST on Monday August 31st, 2009 (see clause 11 for an explanation of player allocations) though Game play will begin on August 15th, 2009 when the 2009-10 Premier League season kicks off. For player allocations to take place, the entry steps must have all taken place by midnight of the previous day (see clauses 8, 9, 10 and 11). Entries will be permitted after this date, but Teams will not be eligible for any prize if the player allocation for that Team's League takes place after 31 December 2009.
4. Entry Qualification: The Game is open to any eligible person residing in a country where the Game is not prohibited or otherwise unlawful. Only entrants over the age of 18 will be eligible for prizes. Failure to observe these requirements will mean that any potential winning entry is invalid and any prize awarded will be forfeited. Employees of the Promoter, its associated, affiliated and subsidiary companies, and their families, agents and any person connected with the Game are excluded from entry.
Entrants may have a maximum of four (4) Teams in total in the Game. Each of these Teams must be in a different League. Users will not be able to enter more than one team into a League under a single registration.
5.
Entry Route: Entries to the Game may only be made via the website
at http://www.timesonline.co.uk/playthegame
using the Game entry form to be found on the website. Entrants will be required to submit a user ID (email address) and password, which will be used for future logins into the Game. Entrants who registered for the 2007/08 or 2009/09 edition of PlayTheGame do not need to re-register as their existing details can be used to login and enter the 2009/10 edition.
6. Acceptance: New entries correctly submitted via the Website will result in an acceptance message via email to the entrant's email address supplied during registration (provided the entrant has provided their correct email address). The Game computer's record of each entry will be deemed to be the official entry for each Team. The Promoter will not be liable for any failure of receipt of entries.
7. Entry Stages: Entry to and playing of the Game requires five steps: (1) creation of a Team, (2) creation of or joining a League, (3) player ranking (4) player allocation and (5) selection of your Active players.
8. Initial Team and Name: During registration entrants will create a Team. Initially this will be a Team in name only and will not be a member of any League. Players are not added to the Team at this stage - see clause 11 below for how players are added to a Team. Entrants must choose a name for each Team entered up to 25 characters long. Returning entrants from previous years Games will be automatically taken to a screen to enter a Team name. The Promoter reserves the right to reject any Team or League name that in its sole judgement is inappropriate or offensive. In such a case, the Promoter reserves the right to rename the Team or where applicable the League in the name of the entrant or to apply such other name as the Promoter deems appropriate.
9. Leagues
9.1 Join/Create a League: The second step is to enter the Team in an established League, create a new League or use one of the league matching options. A Team will not be valid or eligible to take part in the Game unless it is part of a valid League. There are three types of League:
(a) Private Leagues: Private Leagues must consist of a minimum of five (5) Teams and a maximum of twenty (20) Teams and allow entrants to play with a specific group of people they know. The creator of the League ("the Chairman") is responsible for selecting the League's name, setting the League parameters (i.e. the maximum number of teams in the League; deciding whether the allocation is to be offline or automated; and the player allocation date), setting a League password and for providing this information to other entrants to enable them to join the League. If the option of an offline allocation is chosen, the Chairman will be responsible for managing the allocation of the players to Teams, entering the Teams of all members of that League and ensuring they are valid (see clause 11.4). Anyone who is provided with the password and League name will be able to enter a League provided it has not reached maximum membership and the player allocation has not taken place.
(b) Public Leagues: Public Leagues must consist of a minimum of five (5) Teams and a maximum of ten (10) Teams and are Leagues that are open to the public. There will be two ways to enter a Public League. The first option is to use the League matcher functionality. If an entrant opts to use the League matcher functionality they will be allocated to a Public League, consisting of a total of 10 teams, by the system as quickly as possible. The entrant will be sent an email to confirm when they have been entered into a League and when the Team allocation date will be. The second option is to join a Public League that has already been created by the Promoter. The entrant will be able to choose one of up to 5 Public Leagues made available to entrants. Anyone may join a Public League, provided that the League has not reached the maximum number of Teams, and the player allocation has not taken place.
(c) Super Leagues: Access to Super Leagues is by invitation only. Entrants will only see the option to join a Super League if they were an entrant to the 2008/09 edition of PlayTheGame and were an active player throughout the majority of the season (as determined by the Promoter).Identification is based on the use of last years username (the entrants email address). If Entrants choose this option they will be automatically added to the next available Super League. Eligible entrants will only be able to enter one Super League per username.
9.2 Eligibility of Leagues: To be valid and to allow its members to be eligible to have the opportunity to win prizes, Leagues must consist of a minimum of five (5) Teams and maximum of twenty (20) Teams for Private Leagues and a maximum of ten (10) Teams for Public and Super Leagues. The Chairman of a Private League sets the required number of Teams for each League.
9.3 Player Allocation Dates
(a) Private Leagues: Player Allocation Dates: Player allocations will only occur if, as at 24 hours prior to the player allocation date, the League has acquired the number of Teams set by the Chairman. The Chairman may change the player allocation date and the set number of Teams at any time prior to 24 hours prior to the player allocation date provided always that the number of Teams set by the Chairman has not been reached (note: Leagues are locked at this point and no further changes can be made). The earliest point that a player allocation can take place will be August 6 2009.
(i) Prior to August 13, 2009, if a League has not acquired the set number of Teams 24 hours prior to the player allocation date, the player allocation will be postponed until August 13, 2009. If on that date, the specified number of Teams has not been formed, but there are 5 or more Teams, the player allocation will take place. If there are fewer than 5 Teams, the player allocation date will be postponed by a week or until the set number of Teams has been reached whichever is the earlier. If a player allocation is postponed, the Chairman will be informed by email.
(ii) After August 13, 2009 if a League has not acquired the set number of Teams 24 hours prior to the player allocation date, the player allocation will be postponed for one week, and will keep being postponed until the set number of Teams has been reached.
(iii) If a Chairman has chosen not to have an automated allocation and will be running an offline player allocation then the allocation date will not apply (see clause 11.4).It will be the responsibility of the Chairman to organise the offline allocation with the members of their private league and then for the Chairman to enter every League members Team into the Game.
(b) Public
Leagues: Whether the entrant has opted into the League creator or joined a Public League themselves, the Player Allocation date for a Public League will be set when the League has been filled. Once available, the allocation date will be visible on the Game site and the entrant will receive an email. The earliest point that a player allocation can take place will be August 6 2009.
(c) Super
Leagues: The Player Allocation date for a Super League will be set when the League has been filled. Once available, the allocation date will be visible on the Game site and the entrant will receive an email. The earliest point that a player allocation can take place will be August 6 2009.
9.4 Moving Between Leagues: If an entrant has agreed to have a Team assigned to a League by the League matcher or the Super League matcher, the entrant may not move that Team to another League. Otherwise, provided that the player allocation has not taken place or the set number of Teams has not been filled, an entrant may leave one League and join another. Once player allocation has taken place, or once the set number of Teams has been filled, a Team may not be removed from a League.
9.5 Disputes: Entrants are solely responsible for their interactions with other entrants, including disputes between League members and the Chairman. The Promoter reserves the right, but has no obligation, to monitor disputes between entrants.
9.6 Minimum Number of Teams: if at any time during the Game the number of Teams in a League falls below five (for any reason), the League will become inactive.
10. League Player Ranking: Prior to the player allocation each entrant in each League may re-rank each Premier League player (players are in an existing ranking already) in a personalised Wish List. Team Managers will move players from the existing ranking list into their Wish List and re-rank them in order of selection preference, with the most preferred player being ranked first. The higher a ranking in the Wish List, the more likely that the player will be assigned to that Team in the player allocation process. This Wish List may be changed at any point up until the player allocation date. Entrants may move to their Wish List and rank as many or as few players as they wish. Players that they do not put on their Wish List will be assigned a default ranking, adjusted to take into account the entrant's own rankings, and this ranking will be used to allocate players after all players on the entrant's Wish List have been allocated. The default rankings will be the Official Times Rankings ("OTR"). Players that join a Premier League Club after July 27, 2009 will be added to the end of the list. All rankings must be set by 23:59:59pm (UK time) on the day before the player allocation date. The OTR are for information only and are not necessarily indicative of ability or points-scoring potential for any player.
11. Player Allocation:
Automated Player Allocation
Note: Automated Player Allocation
may not take place prior to August 5, 2008.
11.1 Formation: During an automated player allocation, each entrant's Team is assigned a squad of 20 Premier League players. Players are assigned to each Team in a League by an automated process. Players will be divided into two distinct groups, goalkeepers and defenders in one group, and midfielders and forwards in the second. There are no restrictions on the number of players in a Team in either category but a Team will not have more than 20 players in their squad.
11.2 Team Ordering: In automated player allocations, each Team in the League will be ordered by being assigned a number between 1 and the number of Teams in the League i.e. 1 - 10 if there are 10 Teams in the League. The ordering is done randomly by an automated process.
11.3 Player Allocation: In automated player allocations Premier League players are allocated to each Team on the basis of the Wish List compiled by the entrant followed by the OTR, and the entrant order assigned by the Game. So the top-ordered Team will be allocated their top- ranked player. The second in order Team will be allocated their top-ranked player, unless he has already been allocated. Once each Team has been allocated one player, the ranking is reversed, so the last ordered Team will be allocated the next player, and then backwards through the Team order. Player allocation will also be made on the basis of that player's primary position until each Team has a complete Team in a 4-4-2 formation as well as three position-specific substitutes, with priority being given to position over player ranking. For instance, if a Team has been allocated 5 midfielders (consisting of a left midfielder, 2 central midfielders, a right midfielder and one additional midfielder from any midfield position) and 6 defenders and goalkeepers (consisting of a goalkeeper, a left back, 2 central defenders, a right back and one more defensive player from any of these positions), but no forwards, the next player allocated to that Team must be a forward, no matter that the entrant has ranked another midfielder more highly. The final result of the player allocation process is that each Team will have a squad of 20 players which will be formed of at least 5 midfielders, 6 defenders/goalkeepers and 3 forwards.
Offline Player Allocation
11.4. Offline Player
Allocation: If a League Chairman has chosen an offline allocation for their League then the player allocation must happen offline and the Chairman will be responsible for organising and running the offline allocation. Although it is suggested that offline allocations follow the above conventions of alternate picks with the order reversed in even-numbered rounds, the allocation method can be determined by the Chairman with the agreement of the League members. Each entrant must be able to field a valid Team at the end of the offline allocation i.e. a valid Team must consist of 20 Premier League players with a 4-4-2 formation as well as three position-specific substitutes.
The Chairman is responsible for inputting correct Team
data after the completion of the offline allocation.
11.5 New Players: If a new player joins the Premier League after the player allocation date, that player will be subject to the Notice Period process set out in clause 18.
New players who enter the Premier League after the Game launch will be added to the player list as quickly as possible but at the Promoters discretion. The majority of player additions will occur during pre season up to the close of the August Premier League transfer window and in the January Premier League transfer window. Players will also be added during the rest of the season if a player makes his debut in the Premier League who is not already in the player list.
General
12. Active Players:
12.1 Although each Team has a squad of 20 players, only 14 players may be Active players at any one time: the default formation shall be 4-4-2: i.e. 4 midfielders, 4 defenders, 2 forwards, one goal keeper, and three substitute positions made up of one forward position, one midfield position and one defender/goalkeeper position. Alternative formations of 4-5-1 and 4-3-3 may be selected after the player allocation has taken place. Once player allocation has taken place, entrants may move players in and out of Active positions as they require, subject to the rules set out below.
12.2 The game uses
the following position breakdown for players:
GK - goalkeeper
LB - left back
CB - centre back
RB - right back
LM - left midfield player
CM - central midfield player
RM - right midfield player
FOR - forward
Each team within a league will
have a squad of 20 players of which a maximum of the following 14 will be in
scoring positions in a 4-4-2 formation plus three substitutes as follows:
1 GK
1 LB
2 CB
1 RB
1 ANY OF GK, LB, CB, RB sub
1 LM
2 CM
1 RM
1 ANY OF LM, CM, RM sub
2 FOR
1 FOR sub
In a 4-5-1 formation:
1 GK
1 LB
2 CB
1 RB
1 ANY OF GK, LB, CB, RB sub
1 LM
3 CM
1 RM
1 ANY OF LM, CM, RM sub
1 FOR
1 FOR SUB
In a 4-3-3 formation:
1 GK
1 LB
2 CB
1 RB
1 ANY OF GK, LB, CB, RB sub
1 LM
1 CM
1 RM
1 ANY OF LM, CM, RM sub
3 FOR
1 FOR sub.
12.3 Player Eligibility:All players are attributed with a primary playing position either GK, LB, CB, RB, LM, CM, RM or FOR. A player's primary playing position will be determined by the Promoter. Some players will also have an additional playing position, the eligibility for which will be determined by the Promoter and will be based on that player's performance during previous Game seasons. As set out in clause 11.3, entrants must have a Team that consists of a squad of 20 and includes a valid 4-4-2 formation and three position specific substitutes. The allocation process will use the primary position and any additional player eligibility to form a valid squad. Once player allocation has taken place, entrants will be able to move players in their team based on player eligibility. The eligibility of a player to appear in a position shall be indicated on the player profiles. Eligibility will be added to players throughout the season but only when a player has started a Premier League match in a new position at the beginning of the match.
13. Frozen Players: Players may be selected to be Active players at any time up to 2 minutes before the start of an Eligible Game in which that player's Team is scheduled to play. Players will be treated as scheduled to play if they are listed on the Game's official list of players for each Eligible Game. Five minutes before each Eligible Game, the players scheduled to play in that Eligible Game will be frozen in game play until the end of that day (i.e. midnight)
14.1 Maximum Plays in 4-4-2
Default Formation: Each Active position may only be played 38 times during the Game. For instance, if on Saturday an entrant plays Ashley Cole as an Active left back, and then on Sunday replaces Cole with Gael Clichy, that left back position for that Team will be deemed to have been played twice. Within the default 4-4-2 formation there are three positions to which two players are allocated, centre back, centre midfield and forward. For each of these playing positions the number of plays will be combined e.g. the two forwards will be able to play 76 times between them during the Game.
If an entrant is in a situation where they have less remaining positions to play than the number of active players they have in the centre back, centre midfield or forward positions, the entrant will have the opportunity to nominate the player(s) they would prefer to score points for the remaining position(s). If a nominated player does not play but an un-nominated player in that position does play, then the un-nominated player will score points. For example if an entrant has one centre back position remaining and has two active centre backs in the team, the entrant will nominate one centre back to score points. If that centre back plays, the entrant will be awarded points for his contribution. If the chosen centre back does not play, then the second, un-chosen centre back will score points. If neither centre back plays, the remaining position will be unused.
14.2 Maximum Plays for
alternative formations.
The 4-4-2 formation shall be the default by which the 38 plays per position shall be calculated. So if a 4-3-3 formation is selected on the first Saturday of the season and the three forward positions are all played, the forward positions may only be used 73 more times during the Game. If the entrant has used an alternative formation to the default 4-4-2, it is the entrant's responsibility to use other formations to maximise the use of all plays per position.
15. Scoring
15.1 Scoring Events: An entrant will accumulate points based on
the performance of the Active players in Premier League Eligible Games
according to the following categories. Players who are not assigned as Active
players for any Eligible Game will not score points during that Eligible Game.
15.2 Scoring Rules
(a) Successful
Pass: A "Successful pass" is defined as the movement of the ball from one player (the "passer") to another player (the "receiver") where the receiver is a member of the same team as the passer who controls or touches the ball legally without any prior interference or deflection by any player from the opposing team or the goal woodwork.
(b) Assists: An "assist" is defined as the movement of the ball from the "passer" to the goal scorer (where the goal scorer is a member of the same team as the passer) who goes on to score the goal without losing possession of the ball. In the passage into goal it may be deviated by the goalkeeper or a defender as long as it is not subsequently declared an own goal on the day of the match. The "assist" must not have a significant touch or interference from a member of the opposing team. If the touch or interference is such that without it the ball would not have reached the goal scorer then no assist will be granted. No assists will be given for penalties. Assists will be awarded by the Games judging panel and the Promoter will not enter into any correspondence about such decisions.
(c) Defensive play: Defensive players (including goalkeepers) will be scored for each of the following situations where the event takes place in the player's own half of the pitch:
i)
A "Tackle" on an opponent that results in possession of the ball shifting to the side of the tackling player. This includes a goalkeeper diving at the feet of an oncoming player and a "Catch"
ii).
The interception of a pass which results in possession of the ball shifting to the side of the player making the interception.
iii.
A "Tackle" on an opponent which results in the ball going out of play
iv). The "Interception" of a pass which results in the ball going out of play
v.
The "Block" or "Interception" of a shot or cross, which shall include a "Save".
(d) An "Interception" is defined as where any player legally denies a "Successful pass" by the opposing team and retains possession of the ball either for himself or his team.
(e) A "Catch" is defined where a goalkeeper gains and retains possession of the ball legally with his hands where the ball at the time of gaining possession is off the ground.
(f) A "Tackle" is defined as the act of a player legally dispossessing an opponent of possession of the ball.
(g) A "Block" is defined as where any player legally denies a "Successful pass" or an attempt on goal by a member of the opposing team such that this act is not an "Interception".
(h) A "Save" is where a goalkeeper legally comes into contact with the ball to prevent a goal being scored.
(i) A "Clean Sheet" is awarded to any eligible player who plays in a match during which their team does not concede a goal
(j) "Minutes" is the number of minutes a player plays during a match. This can be no more than 90 minutes and injury time is not included. Minutes played by substitutes will only count if they commence play before the end of normal time and will only be attributed with minutes played before the end of normal time. Minutes will be counted as whole minutes. In the event a player is substituted or ceases playing in a match for any reason and is not replaced, then the player leaving the match will have their total match time rounded down to the nearest minute. Any player replacing another player in the match will have their playing minutes rounded up to the nearest minute such that the combined total of both players equals 90 minutes. Therefore, a player being substituted at 87mins 35secs will have been deemed to have been on the pitch for 87 minutes and his substitute for 3 minutes unless he, in turn, is substituted or dismissed.
(k) "Points" are as defined in the table above.
(l) A player who has been awarded points will retain those points regardless of whether that Scoring Event is attributed to another player at a later date - e.g. if a goal is attributed to another player. Any player that is subsequently awarded the Scoring Event will not receive the points retrospectively, nor will the original scorer lose points. Due to timing reasons, the decisions of the Premier League's "disputed goals panel" will not be taken into account.
(m) Any player who comes on as a substitute will be awarded points for a clean sheet as if they had played for the full game. Players substituted off also score points in normal fashion regardless of how long they were on the pitch.
(n) Any player transferred from one Premier League club to another Premier League club will continue to score points for the purposes of the Game. Any player transferred from one Premier League club to a non-Premier League club will have his points total frozen for that season until such time that he rejoins a Premier League club.
(o) These "How to Score" rules remain the same for games involving injury and/or extra time. Accordingly, in order for a midfielder, goalkeeper or a defender to score points in a game involving injury and/or extra time, the score must be 0-0 after injury and/or extra time. Penalty shoot-outs do not count. Replays are counted as separate games which for the avoidance of doubt have their own points scoring potential.
(p) The Promoter's record of Scoring Events is final and no correspondence will be entered into.
15.3 How Teams Score: Collating scores is a two step process.
(a) Firstly, the values of each Scoring Event category is totalled for each Team. The Teams in a League are placed in order of the total they have acquired in that Scoring Event category, from highest to lowest.
Secondly, Teams will then be awarded points according to that ranking and the number of Teams in the League. For example, in a League of 10 Teams, 10 points will be awarded to the highest ranked Team in each scoring category, 9 points to the next highest ranked. In the event of a tie in a particular category, the total number of points available for those tied places would be added and allocated equally between the tied Teams. For example in a League comprising 10 Teams, if 2 Teams were tied for first place for the Clean Sheets Scoring Event, each Team would receive 9.5 points (10 + 9, then divided by 2).
(b) The points from all ten Scoring Event categories are then totalled to determine an overall score for that Team. The Team with the highest point total is in first place. Scoring is carried out each day that Eligible Game is played.
(c) The totals in each Scoring Events category will be the cumulative number of Scoring Events in the season to date. However, as points are awarded on each Team's position relative to the others in a league, a Team can lose points over time.
(d) Therefore, the overall ranking of a Team within a League will rise and fall throughout the Game depending on how it performs relative to the performance of other League members. Entrants should note that Teams do not compete with Teams outside their own League. There will be no play-offs in the Leagues. Statistics from all Premier League Eligible Games are used to determine standings and the entrant whose Team scores the most points in the League will be the overall winner of that League at the end of the season. Entrants should note that winning a League does not qualify entrants for a prize - see clauses 21 and 22
16. Transfers: Unlimited inter-Team transfers are permitted within each League. However, transfers within a League are only permitted on a swap basis: if an entrant wants a player or players in another Team they must propose one or more of their players as a swap. An Entrant may transfer as many players as he wishes during the Game. Players may swap one player in their Team for a player in another Team or they may propose an uneven trade. In an uneven trade, Entrants may propose a transfer that involves multiple players - e.g. two players for one or three players for one. If an uneven transfer is proposed and accepted, the entrant whose Team receives the greater number of players must drop as many players from their existing squad as necessary to maintain a squad size of 20 players. Entrants must nominate which player they would be prepared to drop in an uneven trade at the stage when the trade is proposed. The entrant whose Team receives the lesser number will be permitted to sign out-of-contract players to make their squad size up to 20.
The non-proposing entrant will have 24 hours from the time the offer is made to reject or accept the proposed swap. The non-proposing entrant may reject the transfer at any time during that 24 hours. A rejection or acceptance once given is final. Failure to respond to a proposed swap constitutes rejection of the proposal. If the non-proposing entrant counters the transfer by proposing an alternative swap involving different players, the time will be extended by 24 hours for the parties to agree. If the transfer is accepted, it will be under "review" for 48 hours from the time it is accepted. All transfers must be approved by at least 50% of the Teams in the League (calculated without reference to the proposing and accepting Teams). A vote to approve or disapprove the transfer, once given by a Team, is final.
17. Out of Contract Players: Depending on the number of Teams in a League, each League will have a number of players not assigned to a Team. Players not assigned to a Team are deemed to be out of contract players and are available to any Team in the League in accordance with clause 18. Any players who join the Premier League after player allocation has taken place will be deemed to be an out of contract player.
18. Notice:
18.1 Discarded Players: An entrant may select an out of contract player to replace an existing member of that Team's squad of 20 players. Other League Members may select the discarded player. Once placed on notice, the discarded player can no longer be used as an Active player, and can't be used as an Active player by any other entrant in the League. As soon as the discarded player is on notice, the added player can be used as an Active player. During the notice period each entrant may register their claim to acquire the player for their Team. If more than one Team Manager wishes to claim the player, the player will assigned to the entrant whose Team is at the top of the Notice Priority List.
18.2 Notice Priority List The Notice Priority List contains all the Teams in the League and will be in the reverse order of the Team Ordering set out in clause 11.2, so an entrant who was 1st for player allocation in a League of 10 Teams will initially be position 10 in the Notice Priority List. Once an entrant has been appointed a player through the Notice Priority List they will go to the bottom of the list. If the player is not claimed during the Notice Period they become an out of contract player. Adding an out of contract player to a squad does not affect an entrant's position on the Notice Priority List.
19 Email Updates: Entrants will receive game announcements and Chairman communications by email. Entrants may also elect to receive game updates and other information.
20 Scoring Updates: Scores will be updated within 4 hours of the last Eligible Game on each day that an Eligible Game is played.
21 Weekly/Monthly Prize Draws:
21.1 Weekly Prize Draws: Commencing with the first weekly prize draw on Tuesday 8th September 2009 there will be a weekly prize draw each week until the end of the Game (May 2010). Entrants will be eligible for a weekly prize if the player allocation for their League took place prior to the 1st day of the calendar month in which the week begins. Details of the prize(s) for each week will be published on the Game site prior to the draw. Teams which are ranked first, second or third in any League as at midnight of the last day of each prize week i.e. midnight Monday, will be eligible for entry into the prize draw. Teams that are tied for any of first, second or third in a League will all be entered in the draw, provided the Teams are active and have begun scoring points. The winning Team(s) will be drawn at random from all the eligible Teams each Tuesday and will be announced within 14 days of the date prize draw. Weekly prize draws will not be made in the event that the preceding week has contained 3 or less Premier League fixtures. For example there will be no weekly prize draws during weeks where international matches or FA Cup matches are played.
21.2 Monthly Prize Draws: Commencing with the first monthly prize at the end of September 2009 there will be a monthly draw each month of the Game until and including April 2010 (a total of 8 monthly prizes). Entrants will be eligible for a prize if the player allocation for their League took place prior to the 1st day of the relevant month. Details of the monthly prize will be published on the website prior to the draw. Teams which are ranked first, second or third in any League as at midnight of the last day of each month will be eligible for entry into the prize draw. Teams that are tied for any of first, second or third in a League will all be entered in the draw, provided the Teams are active and have begun scoring points. The winning Team(s) will drawn at random from all the eligible Teams by the 10th day of the following month and will be announced within 14 days of the date prize draw.
22 End of Game Prize Draw: At the end of the Game (May 2010) there will be a final prize draw. Details of the prize(s) for the end of Game prize draw will be published prior to the draw. Teams which are ranked first in any League after the last Eligible Game will be eligible for entry into the prize draw. Teams that are tied for first in a League will all be entered in the draw, provided the Teams are active and have begun scoring points. Further details on the prize draw will be published at a later date. If the winner cannot be contacted, the Promoter reserves the right to re-draw the prize.
23 General Prize Draw Rules:
23.1 The winner(s) are responsible for ensuring they are able to accept the prize as set out in and in accordance with these terms and conditions. In the event they are unable to do so or cannot be contacted then the Promoter reserves the right to redraw the prize. The Promoter is not liable for any costs incurred in order for the winner or guests to enjoy their prize. If the prize or an element of the prize is not utilised it will be forfeited. Prizes are non-negotiable, non-transferable and non-refundable. No cash alternative is available.
23.2 The Promoter retains the right to substitute any prize with another of similar value in the event the original prize offered is not available due to circumstances beyond its reasonable control.
23.3 The Promoter accepts no responsibility for any damage, loss, liabilities, injury or disappointment incurred or suffered by the winner(s) or their guest(s) due to of entering the draw or accepting any prize.
23.4 The Promoter reserves the right at any time and from time to time to modify or discontinue, temporarily or permanently, any draw with or without prior notice due to reasons outside their control.
23.5 The judge's decision is final.
23.6 By entering the Game the winner(s) agrees to their name and general location being used for publicity purposes by the Promoter in any and all media.
23.7 The winner(s) may be required to submit valid identification before receiving their prize.
23.8 Prize specific terms and conditions may be added in addition to these terms and conditions as and when each prize draw is announced. Additional terms will be published on the websites.
23.9 For a list of winners please send a stamped envelope to The Times PlayTheGame, stating for which prize draw you would like winners' details.
23.10Competition rules published elsewhere in "Times Online" form part of these rules.
24 Privacy: The Game is administered by the Promoter in conjunction with an affiliated company based in the US. The Promoter is the Data Controller for the purposes of the Data Protection Act 1998, for details of The Times privacy policy please go to http://www.nidp.com To view the 19 Entertainment privacy policy please click here.
25 Awarding of Prizes: The awarding of the weekly prizes will take place each applicable Tuesday, the awarding of monthly prizes will take place within one week of the last Eligible Game of each applicable month, and the awarding of the final end-of-season prizes will take place within two days of the final Eligible Game of the season following which the winners will be notified in accordance with clauses 21 and 22. The judges' calculation of scores will be final and no correspondence will be entered into.
26 Contacting Winners: Following the awarding of prizes results will be announced and all winners will be formally notified via the contact details provided on their entry form within 28 days of the announcement of the prize. If a winner cannot be located within three months of the announcement date, the prize will be forfeited. The winners agree to allow the free use of their names, photographs, general location and Team name and selections for publicity and news purposes in The Times and on Times Online. All winners' names will be available upon request by sending a stamped addressed envelope to the Competitions Department of 19 Entertainment at the address below marked 'PlayTheGame 09-10 Winners', and each entrant consents to the use of their personal data for these purposes.
27 Liability: In respect of the operation of the Game and interpretation of these Terms and Conditions, the Promoter's decision will be final and no correspondence will be entered into. The Promoter and its subsidiary, associated and affiliated companies do not accept liability for lost, corrupted, damaged, unclear, inaudible, delayed or otherwise invalid entries. Proof of calling or sending or transmission of an entry shall not be proof of receipt or acceptance of an entry. The Promoter and its subsidiary, associated and affiliated companies do not accept liability for technical, hardware or software failures of any kind or lost or unavailable network conditions which may limit or prohibit the opportunity to participate in the Game. The Promoter reserves the right to amend and/or waive these Terms and Conditions or any part thereof at any time and entrants agree that no liability shall attach to the Promoter as a result thereof, and that the exercise of such discretion shall not result in any compensation or payment being payable or paid to any entrant. It is a condition of entry of the Game that these Terms and Conditions and the "Scoring" rules detailed at Clause 15 above and the latest promotional and explanatory copy which form part of these Terms and Conditions are accepted as binding and that the entrant agrees to abide by these Terms and Conditions. If there is any inconsistency between these Terms and Conditions and any other promotional or explanatory copy, these Terms and Conditions shall prevail. Except for death or personal injury caused by their negligent acts or omissions, the Promoter will only be liable to any entrant for any loss or damage which is responsibly foreseeable consequence of a breach by the Promoter of these Terms and Conditions. The Promoter will not be liable for any loss or damage caused by it, its employees or agents in circumstances where (i) they are not at fault for errors or inaccuracies, or (ii) the loss or damage is not foreseeable to the entrant and the Promoter, or (iii) the loss or damage is a business loss or the losses were caused in the course of business, including losses relating to lost data, lost profits or business interruption.
28 Copyright: Copyright in the name PlayTheGame (in relation to fantasy games) and copyright in the Game rules, the game mechanics and the scoring system is the sole property of the Promoter or a subsidiary, associated or affiliated company of the Promoter. Single copies of the Game rules may be copied or printed off by each entrant solely for their use in connection with the Game but otherwise no information or material relating to the Game may be reproduced or transmitted in any form without the prior written consent of the Promoter.
29 Promoter: 19 Entertainment, 33 Ransomes Dock 35-37 Parkgate Road London SW11 4NP.
30 General and Help: The Promoter will make reasonable efforts to ensure the accuracy of the Game information in The Times newspaper and on the Website and to update such information on a regular basis, but does not guarantee that such information will be accurate or up-to-date at all times. If you have any problems in accessing details about your Team or any other details regarding your entry/entries, or any general queries please email playthegame@stats.com.
31 Complaints: The Promoter reserves the right to investigate any complaints that it receives but shall be under no obligation to do so. Should the Promoter choose to exercise this right, its decision shall be final and binding on all complainants and it shall not enter into any correspondence regarding its decision or any other matter. The Promoter reserves the right to refuse to accept any entry if at its sole discretion the entrant has not complied with the Game rules or if the entrant has in the sole view of the Promoter contravened the spirit of the Game. If any provision of the Game rules proves to be illegal or unenforceable, this shall not prevent the remaining provisions continuing in full force and effect. The Game rules will be interpreted in accordance with English law and the entrants agree that all claims arising from their participation in the Game which they may bring against the Promoter will be under the exclusive jurisdiction of the English Courts.
32 Inter-League Disputes: The Promoter accepts no liability for any disputes which may arise between Teams/Team Managers within Leagues, nor for any meetings via electronic media or other media or in person which may take place between players. In the event of a dispute which becomes known to the Promoter the Promoter reserves the right to rule on such dispute in order to protect the smooth running of the Game and in such case the Promoter's decision will be final.
33 Bulletin Boards: Once a League has been formed entrants will be able to view and post messages on their own league's Bulletin Board. The Bulletin Board will only be viewable to entrants who are participating in that League (the "members"). Members agree that any posts on the boards are private conversations between members and are not to be published outside of the Bulletin Board environment. Members agree that they, and not the Promoter, are solely responsible for all messages and any material or information that they transmit to other members and for their interactions with other members in connection with the Bulletin Boards and that they must use the Bulletin Boards solely in the context of the Game and for lawful purposes only. Members must not use the Bulletin Boards for any of the following: (i) for fraudulent purposes or in connection with a criminal offence or other unlawful activity; (ii) to send, use or reuse any material which is offensive, abusive, indecent, defamatory, racist, obscene or menacing, or in breach of copyright, trademark, confidence, privacy or any other rights; or (iii) to cause annoyance, inconvenience or needless anxiety. Members accept that the Promoter does not endorse and has no control over the content posted by members. The Promoter makes no warranties, express or implied, as to the content or to the accuracy and reliability of the content or any material or information that members transmit. The Promoter assumes no responsibility for monitoring the Bulletin Boards for inappropriate content or conduct. However, if at any time the Promoter chooses, in its sole discretion, to monitor the Bulletin Boards, except as required by law or regulation, the Promoter nonetheless assumes no responsibility for the content, no obligation to modify or remove any inappropriate content, and no responsibility for the conduct of the member submitting any such content. The Promoter reserves the right to remove the Bulletin Board facility from any League at anytime if in its own discretion any posts contravene the spirit of the Game or the posts are deemed to be in breach of the conditions of use set out above. If a member believes that any message or activity on their Bulletin Board contravenes these rules or in any other way concerns them then they can report it - there is a "report abuse" button on each bulletin board.
© Times Newspapers Limited 2010
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